Kan (Ghoul) + Akoza
Use Kan as the reported meta DPS and Akoza for boss pressure. Keep exact traits and gear in testing.
Use this as the main Anime Squadron best-team and meta-team answer. Update 2 quick answer: choose one reported meta DPS such as Madora (Six Path), Rizzuto (Six Path), or Mighty Guy (8th Gate); add a tank such as Rizzuto, Puppeteer, or Sasuke (Susanoo); then add Tsunada or Nazaka support, Fastwagon economy, and mode-specific flex slots. This role shell is inferred from current groups, not an official fixed team.
Use the main ranking page for SS/S/A/B/C status, Update 2 units, older substitutes, and verified/testing/community-reported labels.
Entity sourceOpen named unit pages before treating a support, tank, carry, or economy slot as permanent.
Reroll sourceSpend Trait Shards only when the trait matches the unit's job in the chosen lineup.
Gear sourceUse crafting materials on units that stay useful in tier-list and team-combo context.
Destructoid reports this six-slot lineup for Update 1.75. MrGuider separately supports Kan (Ghoul) as meta DPS and Meto (One Eyed) as sub-DPS/support, but no official source confirms a universal best team.
Use Kan as the reported meta DPS and Akoza for boss pressure. Keep exact traits and gear in testing.
Puppeteer or another proven tank fills the defensive slot; Meto and Nazaka cover reported support and sustain roles.
Keep the economy slot when the mode rewards faster deployment. Replace it only when the stage economy makes another combat slot more valuable.
PGG places Gometa (Blue) in A tier as fast and flying, but says older S-tier carries still outperform it. Test it for speed farming before replacing your main carry.
Beby (Super) and Vargil are the new names most likely to matter for full-team damage support. Put them beside a proven carry instead of stacking only new DPS units.
PGG names Bralu (Legendary), but also says Bralu appears bugged and awakened-form details are missing. Save premium rerolls until the unit is clearly working.
Use this page after the tier list. It turns best-unit searches into a lineup decision, then sends players back to the main ranking, unit pages, traits, and gear when the team needs proof.
Check the strongest current units before deciding whether the team shell is worth building.
Carry shellUse Berserker as a damage core, then compare support, control, and economy slots.
Pressure shellUse Puppeteer as pressure or support damage beside a safer carry and team economy.
Boss shellTreat Garu as a boss-killer testing slot until more current proof repeats.
Trait matchChase traits only after the unit has a real role in your chosen team.
Gear matchCraft for your carry, boss slot, or support need rather than any random high-rank unit.
Reward prepUse free rewards before spending rare resources on a team that may change.
Return pathCompare substitutes when your current roster cannot match the ideal team.
Choose a goal and fill the five squad roles. The score rewards role coverage, matching synergy tags, and low-risk investment.
Keep one main carry, one wave-control role, one support role, one boss-pressure role, and one flex slot.
Start with the proven carry, support, tank, and economy roles. Use Update 1.0 names as watch items until their team value repeats across more current guides or in-game checks.
Bleed DPS and Eclipse carry
Berserker (Enraged) is the fresh Update 0.5 carry to watch for Eclipse-style teams, with public sources pointing to Bleed pressure and top DPS value.
Added from June 22 Update 0.5 tier-list checks
Do not publish exact bleed math or upgrade cost until in-game or developer-owned data confirms it.
All-around main DPS
Gometa (SSJ4) remains one of the safest all-around carry choices and is a strong default anchor for raids, bosses, and long clears.
Rechecked against June 22 Update 0.5 sources
Exact scaling and material cost still need in-game table confirmation.
Endgame DPS / frontliner
Puppeteer (Transcendent) remains a high-value endgame slot and works best when paired with a stronger carry, support, and economy shell.
Rechecked against June 22 Release Version 0.5 sources
Confirm obtain route and exact scaling before making it the only long-term upgrade target.
Long-fight DPS
Woo (Shadow) is still reported as a high-value late-game DPS option, especially where long fights reward scaling damage.
Rechecked against June 22 Release Version 0.5 sources
Plan pulls carefully because current guide coverage treats Woo as a high-rarity target.
Burn and boss pressure
Madora (Gunbai) remains a common high-end pressure slot for boss and raid teams, especially when the lineup already has a main carry and support.
Rechecked against June 22 Update 0.5 team-shell sources
Confirm burn behavior and cooldown before treating it as exact damage math.
Support and survivability
Shinks is a priority support slot in current team shells when survivability, protection, or Cloner-based support value matters more than another DPS.
Rechecked against June 22 Update 0.5 support notes
Support value depends on the carry being worth protecting.
Economy and deployment tempo
Fastwagon remains the economy piece that helps expensive Update 0.5 teams get online faster.
Rechecked against June 22 team-shell sources
Swap out economy when a mode needs immediate damage or survival more than deployment tempo.
Tank and Berserker link
Skeleton Knight (Resonance) is a tank-oriented partner for Berserker setups, useful when the team needs damage reduction and survival rather than another raw DPS slot.
Added from June 22 Update 0.5 tier-list checks
Do not replace your main carry with this slot unless survival is the actual wall.
Damage amplifier support
Caska (Resilience) is useful in Berserker or Falcon teams where support and damage amplification can lift the full lineup.
Added from June 22 Update 0.5 tier-list checks
Only prioritize this slot when your carry is already worth amplifying.
Hybrid support and farming
Falcon (Dark) can fill DPS, support, and farm utility needs, making it a flexible slot for players who need more than raw boss damage.
Added from June 22 Update 0.5 tier-list checks
Exact Yen and execute behavior still need stronger in-game confirmation.
Primary damage
The safest Anime Squadron team starts with one upgraded damage unit that receives most early resources.
Updated for June 2026 team-building searches
Avoid splitting Gold and upgrade materials across several temporary damage units.
Wave control
A lane-control unit helps stabilize nonstop waves so the carry can survive long enough to matter.
Updated for current waves and modes
Do not rank this above a real carry unless waves are the exact wall.
Single-target pressure
Boss pressure becomes valuable once regular waves are stable and the player is failing on tougher encounters.
Updated for current best-team and hard-wave planning
Boss-only investment can slow farming if the rest of the squad cannot clear waves.
Team amplifier
A support slot is valuable when it improves the whole lineup instead of competing with the carry for resources.
Updated for best team combo planning
Keep this as a flex slot until exact support effects are verified.
Farming and resource tempo
A farming or flex unit is useful when the next goal is repeated clears, not peak damage.
Updated for codes-to-progression planning
Replace this slot when hard bosses or rank pushes require more damage.
Use these as starting lineups. The carry shell remains the safest broad answer, while Update 1.0 support units should be tested as replacements around a proven DPS.
Strengths: top carry pressure, support coverage, economy tempo, raid-ready role spread.
Risk: Uses high-value units and should be treated as a reported shell until exact in-game stat math is collected.
Strengths: bleed-focused damage, carry protection, support amplification, resource tempo.
Risk: Only chase this path if you own Berserker or are actively farming the Update 0.5 Eclipse/Berserk unit path.
Strengths: stable early clears, low reroll risk, safe code reward spending, clear upgrade order.
Risk: Replace starter damage as soon as Berserker, Gometa, Woo, Puppeteer, or another stronger carry is available.
This page changes when fresh tier-list evidence, code rewards, Roblox game data, Discord references, or creator videos show that a unit or team shell has moved.
Use these pages after you choose a lineup, especially before spending Gems, Gold, Trait Shards, cubes, or stat rerolls.
No. It uses current roles, source dates, and synergy tags until exact unit stats, rarities, and abilities are verified from stronger in-game or official sources.
Test a carry shell first: Gometa (SSJ4) or Berserker (Enraged), Puppeteer (Transcendent), Madora (Gunbai) or Garu (Half Monster), Shinks, and Fastwagon. After Update 1.0, test Beby (Super), Vargil, or Gometa (Blue) as swaps, but hold rare items for Bralu until bug and awakened-form details are clearer.
For broad progress, build around a proven SS/S carry, add Puppeteer or another pressure unit, keep a support or control slot, and use Fastwagon when economy matters. Switch in Beby, Vargil, Garu, or Baras only when their role solves the stage you are pushing.
Check the tier list first to decide unit value, then use best team combo to decide whether that unit actually fits your lineup. This prevents players from spending resources on a high-rank unit that does not solve their current team gap.
Some exact Anime Squadron stats are still being checked. Role guides let players make useful team decisions while exact numbers, ability behavior, and current patch performance are confirmed.