Anime Squadron Wiki
Unit role

Anime Squadron Control Units

Use control units for lane stalls, crowded waves, co-op support, and safer clears while exact effect values are pending.

Last checked: June 29, 2026. Exact rates, stats, event timers, and drop tables still need in-game confirmation unless a page says otherwise.

Use this for: practical planning before you spend rare rerolls, gear, or event time.

Ranking context

Tier-list status

Return to SS/S/A/B/C rankings before making this unit a long-term project.

Team context

Best team combo

Check whether this unit solves carry, support, boss, economy, or flex needs.

Trait context

Trait fit

Match rerolls to the unit role instead of chasing rare traits blindly.

Gear context

Gear fit

Spend crafting materials only when the unit stays useful in the ranking path.

Unit role

When control matters

Control matters when enemies reach the end before damage finishes the lane.

  • Name the stage wall before spending rare resources.
  • Use role fit before chasing one isolated tier rank.
  • Check current code rewards and update notes before rerolling.
Unit role

Upgrade and reroll rule

Control supports a carry; it usually should not receive the first premium reroll.

  • Keep temporary units cheap.
  • Spend Trait Shards and cubes only when the role changes a real clear.
  • Link the decision back to tier list, resource planning, and team combo context.
Next steps

Pick the guide that matches your next move