Anime Squadron Wiki
Unit role

Anime Squadron Main Carry Units

Compare main carry units, upgrade timing, first serious trait rolls, and carry-first team planning.

Last checked: June 29, 2026. Exact rates, stats, event timers, and drop tables still need in-game confirmation unless a page says otherwise.

Use this for: practical planning before you spend rare rerolls, gear, or event time.

Ranking context

Tier-list status

Return to SS/S/A/B/C rankings before making this unit a long-term project.

Team context

Best team combo

Check whether this unit solves carry, support, boss, economy, or flex needs.

Trait context

Trait fit

Match rerolls to the unit role instead of chasing rare traits blindly.

Gear context

Gear fit

Spend crafting materials only when the unit stays useful in the ranking path.

Unit role

When main carry matters

Main carries matter when wave clear or boss pressure depends on one unit doing the heavy lifting.

  • Name the stage wall before spending rare resources.
  • Use role fit before chasing one isolated tier rank.
  • Check current code rewards and update notes before rerolling.
Unit role

Upgrade and reroll rule

A carry can justify premium rerolls only after it stays useful beyond the first few clears.

  • Keep temporary units cheap.
  • Spend Trait Shards and cubes only when the role changes a real clear.
  • Link the decision back to tier list, resource planning, and team combo context.
Next steps

Pick the guide that matches your next move